

This page is a compilation and an archival record of how NewTek, Inc's., LightWave 3D computer graphics software has evolved and changed interface styles, box packaging, and logo design over the course of time, now in its 27th year and 13th version. Images marked with zzz or lores need replacing Doing so will take a little time and if users wish to contribute screenshots they will be credited. Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.The LightWave History page has to be rebuilt including full-size images.Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge. New Modeler Features: Layout View viewport shows the current camera view from Layout.Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings.Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry.Fibers are now generated using the new primitive object architecture More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers.


Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor.Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use.
